Tuesday, October 14, 2008

Why this is here

This blog is here as a way to more collaboratively output our work, as we believe that the "specialisation" areas of UnrealEd are so closely linked that a unified area to present the work would suit best. Rather than 3 independant systems that work disjointedly with each other, we are aiming for a streamlined, integrated workflow, with elements from each member contributing equally.

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